The server is currently in closed testing. Submit your Steam ID to get on the waiting list — access is granted manually by an admin.
| Steam ID | Nickname | Status | Date |
|---|---|---|---|
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| Map name | Active | Spawns | Route Guard | Start zone | Finish zone |
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| Plugin | Version | Status |
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| Player | Map | Time | Category | FPS | Jumps | Strafes | Speed | Sync | Date |
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| # | Player | Level | Progress | Points | Gold | Runs | Avg Sync |
|---|---|---|---|---|---|---|---|
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| # | Map | Simplified | Speedrun | KZ | Fun | Evolution | TT Default | TT Gravity | TT Speed |
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| Command | Description |
|---|---|
| /menu | Main menu — switch game mode, access Settings and HUD Settings. |
| /settings | Open settings directly — footsteps, visibility, FPS cap, KZ No Slowdown. |
| /rank | Your current ranking on this map for your active mode and FPS cap, with personal best time. |
| /stats | Total playtime and session statistics. |
| /rtv | Rock The Vote — vote to change the current map. |
| /nominate | Nominate a specific map for the next vote. |
| /maps | List of available maps on the server. |
| /casino | Open the Casino — bet Gold on roulette (Red 2x · Black 2x · Green 14x). |
| /give | Send Gold coins to another player. |
| /refresh | Reload your account data from the database if stats display incorrectly. |
| Mode | EXP | Gold | Notes |
|---|---|---|---|
| Simplified | +15 | +3 | No FPS restrictions |
| Speedrun | +35 | +10 | FPS split records |
| KZ | +125 | +50 | Highest reward — hardest mode |
| Fun | +5 | +2 | No restrictions |
| Evolution | +25 | +15 | Progression mode |
| TT Default | +20 | +5 | Hardest TT knife |
| TT Gravity | +15 | +3 | 0.75g advantage |
| TT Speed | +12 | +2 | 350 u/s advantage |
| Term | Definition |
|---|---|
| Speed | Current horizontal velocity in units per second (u/s). Displayed in real time during a run. |
| Pre Speed | Your horizontal speed at the moment of the first jump after leaving the start zone. Higher pre speed generally leads to a faster run. |
| Jump Delay | Time in milliseconds between entering the start zone and your first jump. Lower delay = better reaction time. |
| Zone Distance | Distance from the start zone border at the moment of your first jump. Smaller = you jumped closer to the zone. |
| Sync % | Percentage of strafing frames where you gained speed. 100% = perfect efficiency on every frame. Higher sync = faster acceleration. |
| Gain | Speed gained per jump compared to landing speed. Positive = accelerating. Negative = losing speed each jump. |
| Diff | Live time difference vs your current PR shown during a run. Green = ahead of PR, Red = behind. |
| u/s | Units per second — the standard speed measurement in CS 1.6. Default player speed is 250 u/s. |
| Round | Player | When | Type | Bet | Result | Profit |
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