Infection
ZOMBIE EQUIPMENTA green grenade infects nearby survivors.
The server is currently in closed testing. Submit your Steam ID to get on the waiting list — access is granted manually by an admin.
| Steam ID | Nickname | Status | Date |
|---|---|---|---|
Loading... | |||
| Map name | Active | Spawns | Route Guard | Start zone | Finish zone |
|---|---|---|---|---|---|
Loading... | |||||
| Plugin | Version | Status |
|---|---|---|
Loading... | ||
The latest 333 recorded runs, ordered from newest to oldest.
| Player | Map | Time | Category | FPS | Jumps | Strafes | Speed | Sync | Details | Date |
|---|
The latest 333 recorded jumps, ordered from newest to oldest.
| Player | Type | Distance | Prestrafe | Max speed | Strafes | Sync | Ducks | Weapon | Date |
|---|
Review reported runs, inspect the replay and help keep the rankings fair.
Loading cases…
Explore the longest recorded jumps. One personal best per player.
| # | Player | Distance | Prestrafe | Max speed | Strafes | Sync | Ducks | Weapon | Date |
|---|
Compare competitive ELO, season points and player level.
| # | PLAYER | LEVEL | PROGRESS | RUNS | AVG SYNC | ELO |
|---|
| Mode | Fixed FPS | Unlimited | Notes |
|---|---|---|---|
| Simplified | +2 | +1 | 12 slots per map |
| Speedrun | +3 | +2 | 12 slots per map |
| Evolution | +4 | +3 | 12 slots per map |
| KZ | +8 | — | 1 slot, FPS independent |
| Fun | +1 | — | 1 slot, FPS independent |
| # | Fun | Simplified | Speedrun | Evolution | KZ |
|---|---|---|---|---|---|
| #1 | +3 | +6 | +9 | +12 | +18 |
| #2 | +3 | +5 | +7 | +10 | +15 |
| #3 | +2 | +4 | +6 | +8 | +12 |
| #4 | +2 | +3 | +5 | +7 | +10 |
| #5 | +2 | +3 | +4 | +6 | +8 |
| #6 | +1 | +2 | +3 | +5 | +6 |
| #7 | +1 | +2 | +3 | +4 | +5 |
| #8 | +1 | +1 | +2 | +3 | +4 |
| #9 | +1 | +1 | +2 | +2 | +3 |
| #10 | +1 | +1 | +1 | +1 | +2 |
One zombie. A head start. A race to the finish.
Choose Zombie in the team menu to join TT. A round needs at least two players. During beta, the mode is being tested on deathrun_evidens.
Everyone starts together. One player is selected through a fair rotation to become the first zombie and waits 4 seconds. Survivors escape; zombies infect them with knife hits.
One survivor reaching the finish guarantees a survivor victory. Zombies win by catching everyone before an escape. The chase has a 3-minute limit.
After victory, keep moving with your current role. The infection sound finishes before the victory cue, followed by a 10-second break before the next round.
Choose your movement before the chase. Know your equipment.
Use the in-game menu to choose movement and open Settings. No Slowdown starts ON in TT and can be switched off outside an active run. Invis is disabled, so everyone stays visible.
A green grenade infects nearby survivors.
A blue grenade cures infected players. The first zombie is immune.
The next steps for Zombie. These features are not live yet.
Release notes for Zombie gameplay.
See what happened during the chase.
The chase at a glance.
A fairer turn as the first zombie.
The next round follows the preferences of the current TT players.
TT players choose the rules for the whole map.
The first playable release: infection chases built around DeathRun movement.
Map statistics, difficulty and official movement leaderboards.
Not ratedspeedrun_easy_v1_remake_kaniel is part of the Iwannabepro.com Counter-Strike 1.6 DeathRun map archive. Explore its recorded completion times, find the current official record holders and open individual runs to inspect their movement statistics. The category links connect this map overview to the leaderboards where you can compare personal bests under your selected filters.
The archive contains 2 recorded runs from 2 players. These totals exclude runs and players flagged as cheaters. The overview currently lists official record holders in 2 movement categories.
Choose Speedrun, Simplified, KZ, Fun or Evolution to open the corresponding leaderboard for this map. Each category has its own ranked results. A position in one category should be read within that category rather than treated as a combined ranking across all movement modes.
The overview shows the fastest matching official result for each available category. Open its leaderboard to see other players and narrow the comparison with the available filters. A category without an official record is labelled accordingly rather than displaying an estimated time.
Separate category pages are available for TT Default, TT Gravity and TT Speed. These links keep the map the same while changing the category whose records you are viewing.
When comparing performances, check the category and FPS shown in the table. Compare a player’s result with other entries in the same selected view. The category name is also included in each leaderboard row, helping you keep the context when opening an individual run.
All FPS includes matching results across FPS values. Select a specific FPS value or Unlimited to narrow the table. Changing FPS updates the results without changing the category page address. The leaderboard displays one best matching run per player, so changing a filter can change both the recorded time and the order of players.
Official Only is enabled by default. Turning it off allows unofficial results to be included. The KZ view initially selects 100 FPS and Slowdown; its controls also let you choose other available filter settings. These are the initial display filters, not a description of every rule applied by the game server.
Completion time determines the order of the results. The table also shows FPS, Jumps, Strafes, Speed and Sync. Speed is the maximum recorded velocity for the run, displayed in units per second. Sync is calculated from recorded good-sync frames relative to sync frames and displayed as a percentage.
These statistics add context to the final time. A higher peak speed or a different number of jumps does not by itself establish which run finished faster. Use completion time as the result and inspect the other values to understand differences between matching runs.
Each result links to its individual run page through Details. Open the run to inspect the information recorded for that particular attempt instead of relying only on the leaderboard summary. The player entry identifies the runner, while Date shows when the result was recorded.
For a useful comparison, start with two results from this map under the same category and selected filters. Check their completion times and movement statistics together. This keeps the comparison tied to recorded performances rather than assumptions based on the map name or a single statistic.
This overview brings together the map’s recorded activity and its category leaders. The deeper leaderboard pages provide the ranked personal bests for each movement category, with filters for a more specific view. Return here when you want to switch categories or check which official records are available for speedrun_easy_v1_remake_kaniel.
Browse the CS 1.6 DeathRun map directory to find another map, or visit recent recorded runs to explore individual performances. Map totals, category leaders and filtered leaderboard positions describe different parts of the archive and should be read in their respective context.
Explore the fastest runs across maps, movement modes and FPS categories.
| # | Map | Simplified | Speedrun | KZ | Fun | Evolution | TT Default | TT Gravity | TT Speed |
|---|
| Command | Description |
|---|---|
| /menu | Main menu — switch game mode, access Settings and HUD Settings. |
| /settings | Open settings directly — footsteps, visibility, FPS cap, KZ No Slowdown. |
| /rank | Your current ranking on this map for your active mode and FPS cap, with personal best time. |
| /stats | Total playtime and session statistics. |
| /rtv | Rock The Vote — vote to change the current map. |
| /nominate | Nominate a specific map for the next vote. |
| /maps | List of available maps on the server. |
| /give | Send Gold coins to another player. |
| /refresh | Reload your account data from the database if stats display incorrectly. |
| Mode | EXP | Gold | Notes |
|---|---|---|---|
| Simplified | +15 | +3 | No FPS restrictions |
| Speedrun | +35 | +10 | FPS split records |
| KZ | +125 | +50 | Highest reward — hardest mode |
| Fun | +5 | +2 | No restrictions |
| Evolution | +25 | +15 | Progression mode |
| TT Default | +20 | +5 | Hardest TT knife |
| TT Gravity | +15 | +3 | 0.75g advantage |
| TT Speed | +12 | +2 | 350 u/s advantage |
| Term | Definition |
|---|---|
| Speed | Current horizontal velocity in units per second (u/s). Displayed in real time during a run. |
| Pre Speed | Your horizontal speed at the moment of the first jump after leaving the start zone. Higher pre speed generally leads to a faster run. |
| Jump Delay | Time in milliseconds between entering the start zone and your first jump. Lower delay = better reaction time. |
| Zone Distance | Distance from the start zone border at the moment of your first jump. Smaller = you jumped closer to the zone. |
| Sync % | Percentage of strafing frames where you gained speed. 100% = perfect efficiency on every frame. Higher sync = faster acceleration. |
| Gain | Speed gained per jump compared to landing speed. Positive = accelerating. Negative = losing speed each jump. |
| Diff | Live time difference vs your current PR shown during a run. Green = ahead of PR, Red = behind. |
| u/s | Units per second — the standard speed measurement in CS 1.6. Default player speed is 250 u/s. |