Infection
ZOMBIE EQUIPMENTA green grenade infects nearby survivors.
The server is currently in closed testing. Submit your Steam ID to get on the waiting list — access is granted manually by an admin.
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The latest 333 recorded runs, ordered from newest to oldest.
| Player | Map | Time | Category | FPS | Jumps | Strafes | Speed | Sync | Details | Date |
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The latest 333 recorded jumps, ordered from newest to oldest.
| Player | Type | Distance | Prestrafe | Max speed | Strafes | Sync | Ducks | Weapon | Date |
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Review reported runs, inspect the replay and help keep the rankings fair.
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Run #325658 by Gedzor.. Simplified · 800 FPS · Season 2
Sync 66%. Max speed 848.435 u/s. 12 jumps and 30 strafes.
Explore the longest recorded jumps. One personal best per player.
| # | Player | Distance | Prestrafe | Max speed | Strafes | Sync | Ducks | Weapon | Date |
|---|
Compare competitive ELO, season points and player level.
| # | PLAYER | LEVEL | PROGRESS | RUNS | AVG SYNC | ELO |
|---|
| Mode | Fixed FPS | Unlimited | Notes |
|---|---|---|---|
| Simplified | +2 | +1 | 12 slots per map |
| Speedrun | +3 | +2 | 12 slots per map |
| Evolution | +4 | +3 | 12 slots per map |
| KZ | +8 | — | 1 slot, FPS independent |
| Fun | +1 | — | 1 slot, FPS independent |
| # | Fun | Simplified | Speedrun | Evolution | KZ |
|---|---|---|---|---|---|
| #1 | +3 | +6 | +9 | +12 | +18 |
| #2 | +3 | +5 | +7 | +10 | +15 |
| #3 | +2 | +4 | +6 | +8 | +12 |
| #4 | +2 | +3 | +5 | +7 | +10 |
| #5 | +2 | +3 | +4 | +6 | +8 |
| #6 | +1 | +2 | +3 | +5 | +6 |
| #7 | +1 | +2 | +3 | +4 | +5 |
| #8 | +1 | +1 | +2 | +3 | +4 |
| #9 | +1 | +1 | +2 | +2 | +3 |
| #10 | +1 | +1 | +1 | +1 | +2 |
One zombie. A head start. A race to the finish.
Choose Zombie in the team menu to join TT. A round needs at least two players. During beta, the mode is being tested on deathrun_evidens.
Everyone starts together. One player is selected through a fair rotation to become the first zombie and waits 4 seconds. Survivors escape; zombies infect them with knife hits.
One survivor reaching the finish guarantees a survivor victory. Zombies win by catching everyone before an escape. The chase has a 3-minute limit.
After victory, keep moving with your current role. The infection sound finishes before the victory cue, followed by a 10-second break before the next round.
Choose your movement before the chase. Know your equipment.
Use the in-game menu to choose movement and open Settings. No Slowdown starts ON in TT and can be switched off outside an active run. Invis is disabled, so everyone stays visible.
A green grenade infects nearby survivors.
A blue grenade cures infected players. The first zombie is immune.
The next steps for Zombie. These features are not live yet.
Release notes for Zombie gameplay.
See what happened during the chase.
The chase at a glance.
A fairer turn as the first zombie.
The next round follows the preferences of the current TT players.
TT players choose the rules for the whole map.
The first playable release: infection chases built around DeathRun movement.
Explore the fastest runs across maps, movement modes and FPS categories.
| # | Map | Simplified | Speedrun | KZ | Fun | Evolution | TT Default | TT Gravity | TT Speed |
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| Command | Description |
|---|---|
| /menu | Main menu — switch game mode, access Settings and HUD Settings. |
| /settings | Open settings directly — footsteps, visibility, FPS cap, KZ No Slowdown. |
| /rank | Your current ranking on this map for your active mode and FPS cap, with personal best time. |
| /stats | Total playtime and session statistics. |
| /rtv | Rock The Vote — vote to change the current map. |
| /nominate | Nominate a specific map for the next vote. |
| /maps | List of available maps on the server. |
| /give | Send Gold coins to another player. |
| /refresh | Reload your account data from the database if stats display incorrectly. |
| Mode | EXP | Gold | Notes |
|---|---|---|---|
| Simplified | +15 | +3 | No FPS restrictions |
| Speedrun | +35 | +10 | FPS split records |
| KZ | +125 | +50 | Highest reward — hardest mode |
| Fun | +5 | +2 | No restrictions |
| Evolution | +25 | +15 | Progression mode |
| TT Default | +20 | +5 | Hardest TT knife |
| TT Gravity | +15 | +3 | 0.75g advantage |
| TT Speed | +12 | +2 | 350 u/s advantage |
| Term | Definition |
|---|---|
| Speed | Current horizontal velocity in units per second (u/s). Displayed in real time during a run. |
| Pre Speed | Your horizontal speed at the moment of the first jump after leaving the start zone. Higher pre speed generally leads to a faster run. |
| Jump Delay | Time in milliseconds between entering the start zone and your first jump. Lower delay = better reaction time. |
| Zone Distance | Distance from the start zone border at the moment of your first jump. Smaller = you jumped closer to the zone. |
| Sync % | Percentage of strafing frames where you gained speed. 100% = perfect efficiency on every frame. Higher sync = faster acceleration. |
| Gain | Speed gained per jump compared to landing speed. Positive = accelerating. Negative = losing speed each jump. |
| Diff | Live time difference vs your current PR shown during a run. Green = ahead of PR, Red = behind. |
| u/s | Units per second — the standard speed measurement in CS 1.6. Default player speed is 250 u/s. |