Server and website updates
Gameplay, map preparation and website improvements.
- Disabled fall damage independently of saved spawn positions. Added godmode while editing zones, restoring the previous protection state when the editor closes.
- Added removal of map-placed weapons and dropped weapon boxes, preserving equipment held by players.
- Restored the game after a process hang. The cause remains under investigation. Enabled detailed stats error reporting for the next map load.
Checkpoints, Freeze and settings
- Added personal checkpoints and teleporting to the current or previous checkpoint in Speedrun and KZ for VIP. Default keys: C — save CP, T — teleport, F — Freeze.
- Freeze pauses the run timer and displays a pause effect. Player and spectator HUDs share the same run time. CP and Freeze usage is stored with the result; lethal damage returns players to an available CP while preserving the run.
- Added a clock icon: purple by default, blue during Freeze, green for 10 seconds after saving a CP, then blinking red. Saving another CP renews the green state. The icon can be hidden separately in HUD Settings.
- /invis opens separate water, player and weapon visibility settings synchronized with Settings. I toggles the full package. Added saved water preferences and a fix for migrating earlier settings.
- Aligned CP/Freeze, Invis, Sounds and map-search menus and admin headings with the existing style. Feature messages, Route Guard messages and Zombie run results use ADW Notify. Shortened messages and fixed access-denied formatting in the admin menu.
