Server · new Zombie equipment, stats and maps
New ways to defend and chase in Zombie, an in-game jump leaderboard and more maps to play. New Zombie equipment is available for testing.
Zombie
- Added a knockback grenade for survivors, available four times per round.
- Added a grenade that freezes opponents for 3 seconds, available to both sides.
- Added single-use mines that launch zombies away and laser mines that knock them back and reduce their health.
- Added an experimental plasma weapon for survivors.
- Zombies can use the E key to pull survivors towards them for 3 seconds.
- /impact and /normal switch grenades between impact detonation and the normal fuse.
- Fixed antidote grenades and increased the knockback grenade radius.
- Fixed weapons and the Invis effect carrying over when switching to Zombie.
Stats and leaderboards
- Added /jumps — an in-game jump leaderboard with jump type selection and your personal best.
- Added /top as a shortcut to /top15.
- Expanded jump stats with individual strafe results, FOG and JOF. Their visibility can be adjusted in HUD settings.
- Updated the spectator HUD to show the watched player’s keys, speed, time and FPS.
- Added /fps for quicker FPS category selection.
- Fixed 999 FPS classification: small fluctuations up to 1002 FPS no longer move the result to Unlimited.
- Restored the previous nightvision brightness switching behavior.
Maps and downloads
- Added Route Guard support on some maps and expanded the rotation from 16 to 54 maps — 38 additional routes.
- Enabled automatic FastDL updates for new maps, models and sounds.
