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CS 1.6 · OPEN BETA

Master Your Movement.

Movement · Records · Progression
A movement-focused DeathRun experience built around records, FPS categories and progression. Master Simplified, Speedrun, Evolution, KZ and Fun modes, while independent TT events such as Zombie run alongside the main time-trial gameplay.
DeathRun Simplified Speedrun Evolution KZ Fun Zombie
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DeathRun + Speedrun · CS 1.6

Join the
closed beta

The server is currently in closed testing. Submit your Steam ID to get on the waiting list — access is granted manually by an admin.

Map readiness —%
Plugins active —/25
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Admin Panel
Submit request
Format: STEAM_0:0:XXXXXXXX or STEAM_0:1:XXXXXXXX · Requires manual approval by an admin
How it works
01
Submit your Steam ID
Enter your Steam ID in the form. You can find it in your CS 1.6 console by typing status.
02
Wait for approval
An admin reviews all requests manually. Check this page to see if your ID appears in the approved list below.
03
Connect to the server
Once approved, connect to iwannabepro.com and start playing.
Approved accounts
Steam IDNicknameStatusDate
MAP READINESS

Map readiness

Spawn points, Route Guard, start and finish zones.

Map readinessConfiguration status by map
#Map nameActiveSpawnsRoute GuardStart zoneFinish zone Checkpoints
Server plugins
PluginVersionStatus
IWANNABEPRO.COM · CS 1.6

Server status

Game server, services and recording systems.

Game Server
Addressiwannabepro.com
Map
Players
Uptime
CPU
RAM
Services
Server
Website
Rec System
Overwatch
Anti-Cheat
REC System
Last recorded run
Last analysed run
Telemetry
Replays
Anti-Cheat
Scanned runs
Registered players
Flagged players
Invalid runs
RECENT SERVER ACTIVITY

Latest Runs

The latest 333 recorded runs, ordered from newest to oldest.

Run FeedMaps, times and movement statistics
Player Map Time Category FPS Jumps Strafes Speed Sync DetailsDate
RECENT MOVEMENT STATS

Latest Jumps

The latest 333 recorded jumps, ordered from newest to oldest.

Jump FeedDistance, speed and strafe statistics
PlayerTypeDistance PrestrafeMax speedStrafes SyncDucksWeaponDate
COMMUNITY REVIEW

Overwatch

Review reported runs, inspect the replay and help keep the rankings fair.

0Pending
0Resolved
Review queue RUNS REPORTED BY PLAYERS
ResultMapPlayer EvidenceStatus

MOVEMENT LEADERBOARDS

Top Jumps

Explore the longest recorded jumps. One personal best per player.

Long Jump leaderboardDistance, speed and strafe statistics
#PlayerDistancePrestrafeMax speed StrafesSyncDucksWeaponDate
PLAYER LEADERBOARD

Ranking

Compare competitive ELO, season points and player level.

ELO Leaders Competitive rating
#PLAYERLEVELPROGRESS RUNSAVG SYNCELO
Points & Leagues Earn Points. Climb the Leagues.
Earn Points by completing maps and competing for Top 10 positions. Completion Points are permanent, while Top 10 bonuses change dynamically based on your current ranking position.
Completion Points
Mode Fixed FPS Unlimited Notes
Simplified+2+112 slots per map
Speedrun+3+212 slots per map
Evolution+4+312 slots per map
KZ+8—1 slot, FPS independent
Fun+1—1 slot, FPS independent
Fixed FPS slots: 100 / 200 / 333 / 400 / 500 / 600 / 666 / 700 / 800 / 900 / 999 plus a separate Unlimited slot. TT modes are not included in the Points system.
Top 10 Bonus
# Fun Simplified Speedrun Evolution KZ
#1+3+6+9+12+18
#2+3+5+7+10+15
#3+2+4+6+8+12
#4+2+3+5+7+10
#5+2+3+4+6+8
#6+1+2+3+5+6
#7+1+2+3+4+5
#8+1+1+2+3+4
#9+1+1+2+2+3
#10+1+1+1+1+2
Unlimited uses a reduced ranking bonus compared with fixed FPS: Simplified #1 +5, Speedrun #1 +7, Evolution #1 +9.
Leagues
GREY
0 – 9 999
LIGHT BLUE
10 000 – 24 999
BLUE
25 000 – 49 999
PURPLE
50 000 – 89 999
PINK
90 000 – 149 999
RED
150 000 – 249 999
GOLD
250 000+
Example: Completing Evolution at 333 FPS awards 4 Points. Holding the #1 position adds a 12 Point bonus, giving you 16 Points for that slot. If you drop to #2, the bonus changes to 10 Points. Outside the Top 10, you keep your permanent 4 Completion Points.
UPDATE HISTORY

Changelog

Updates across the entire server.

15.10.2026

Server and website updates

OPEN BETA

Gameplay, map preparation and website improvements.

  • Disabled fall damage independently of saved spawn positions. Added godmode while editing zones, restoring the previous protection state when the editor closes.
  • Added removal of map-placed weapons and dropped weapon boxes, preserving equipment held by players.
  • Restored the game after a process hang. The cause remains under investigation. Enabled detailed stats error reporting for the next map load.

Checkpoints, Freeze and settings

  • Added personal checkpoints and teleporting to the current or previous checkpoint in Speedrun and KZ for VIP. Default keys: C — save CP, T — teleport, F — Freeze.
  • Freeze pauses the run timer and displays a pause effect. Player and spectator HUDs share the same run time. CP and Freeze usage is stored with the result; lethal damage returns players to an available CP while preserving the run.
  • Added a clock icon: purple by default, blue during Freeze, green for 10 seconds after saving a CP, then blinking red. Saving another CP renews the green state. The icon can be hidden separately in HUD Settings.
  • /invis opens separate water, player and weapon visibility settings synchronized with Settings. I toggles the full package. Added saved water preferences and a fix for migrating earlier settings.
  • Aligned CP/Freeze, Invis, Sounds and map-search menus and admin headings with the existing style. Feature messages, Route Guard messages and Zombie run results use ADW Notify. Shortened messages and fixed access-denied formatting in the admin menu.
14.10.2026

Server and website updates

OPEN BETA

Gameplay, map preparation and website improvements.

  • Added /mapa map search for authorized staff and expanded Game Master access to map preparation. Updated route checks on deathrun_easy_v2.
  • Completed a verified backup of zones, checkpoints, boxes, Route Guard routes, spawn positions and map pools, including map and checkpoint-time database data.
  • Updated Readiness with the new website style, map thumbnails, readiness checks, current-map highlighting and authorized map switching. Added a filter for maps with start/finish zones but no Route Guard. Checkpoint counts are shown separately and do not affect readiness.
  • Expanded account flagging and public leaderboard filtering. Flagged players now have red recent-activity cards and a Cheater hover description. Fixed hover availability and color priority, and adapted private in-game access to the flagged player’s own results.
  • Replaced loading text with skeleton placeholders. Redesigned Status and replaced ban counters with flagged-player and invalid-run totals; invalid runs include every result with legit = 0.
  • Deployed waiting-spectator target and free-camera fixes; in-game confirmation is still pending. Restored the server after a hang and preserved diagnostics.
07.10.2026

Server · new Zombie equipment, stats and maps

OPEN BETA

New ways to defend and chase in Zombie, an in-game jump leaderboard and more maps to play. New Zombie equipment is available for testing.

Zombie

  • Added a knockback grenade for survivors, available four times per round.
  • Added a grenade that freezes opponents for 3 seconds, available to both sides.
  • Added single-use mines that launch zombies away and laser mines that knock them back and reduce their health.
  • Added an experimental plasma weapon for survivors.
  • Zombies can use the E key to pull survivors towards them for 3 seconds.
  • /impact and /normal switch grenades between impact detonation and the normal fuse.
  • Fixed antidote grenades and increased the knockback grenade radius.
  • Fixed weapons and the Invis effect carrying over when switching to Zombie.

Stats and leaderboards

  • Added /jumps — an in-game jump leaderboard with jump type selection and your personal best.
  • Added /top as a shortcut to /top15.
  • Expanded jump stats with individual strafe results, FOG and JOF. Their visibility can be adjusted in HUD settings.
  • Updated the spectator HUD to show the watched player’s keys, speed, time and FPS.
  • Added /fps for quicker FPS category selection.
  • Fixed 999 FPS classification: small fluctuations up to 1002 FPS no longer move the result to Unlimited.
  • Restored the previous nightvision brightness switching behavior.

Maps and downloads

  • Added Route Guard support on some maps and expanded the rotation from 16 to 54 maps — 38 additional routes.
  • Enabled automatic FastDL updates for new maps, models and sounds.
2026-10-07

Season 1 · migration data and archive replays

OPEN BETA

Completed historical Season 1 data after migration and made archive replays available on run pages.

  • Restored 6473 missing runs with telemetry and 473 player profiles.
  • Restored the historical exclusion of 46 743 runs from official competition, including runs involving cheats or originating from other seasons.
  • Recovered missing EXP from restored runs: 92 400 EXP for 120 players. Recalculated their corresponding levels.
  • Recalculated Season 1 points and standings after data recovery. Fixed the exclusion of disqualified runs from records.
  • Enabled replays without saved Route Guard analysis and comparison with the current route model for some historical runs.
  • Linked 73 035 archive replays to migrated results.
2026-10-06

Website · five new languages

OPEN BETA

The website is now available in seven languages.

Added

  • Added German, Ukrainian, Romanian, Russian and Czech pages.
  • Expanded language selection with flags and native language names. Switching preserves the current page and filters.

Fixed

  • Aligned the appearance and behavior of the main menu across the new language versions.
  • Shared-link previews use the page banner, or the logo when no banner is available. Updated Zombie and individual Top Jumps previews.
2026-10-06

Server · movement fixes

OPEN BETA

Improved launch pads and damage handling on maps.

Fixed

  • Restored map launch pads.
  • Fixed an issue where players could survive lethal damage and remain outside the route.
  • Improved zone contact detection when falling below the start.

Added

  • Added a return-to-start zone to the map editor, detecting body contact including feet.
2026-10-05

Maps · recovered zones

OPEN BETA

More maps with properly defined start and finish zones.

Added

  • Restored missing start and finish zones on older maps.

Changed

  • Admins now have a panel for map rotation, zone readiness, Route Learn and difficulty ratings.
2026-10-05

Website · languages and navigation

OPEN BETA

A smoother experience in Polish and English.

Added

  • Polish and English pages, language selection in the header and footer, and a browser-language suggestion.

Fixed

  • Switching languages preserves the current page and filters. Sign-in return links were improved.
2026-10-05

JumpStats · jumps in chat

OPEN BETA

Show off your Long Jump and compare your result with other players.

Added

  • Jumps such as Long Jump can now be announced in chat for players with a linked Discord account, even without Premium.

Changed

  • Announcements require the relevant jump thresholds. Their display can be adjusted through /dwstats.
5 OCTOBER 2026

Added Zombie mode

OPEN BETA

A new TT mode: escape the zombies or join the chase.

Added

  • Zombie chases for TT with a four-second head start for runners, a three-minute round limit and finish detection.
  • Infection and elimination variants, with rules selected by TT players.
  • The /zvote command to change the preferred variant. Each player’s choice is remembered for the current map.
  • Zombie models, personal lighting, music, and infection, countdown and victory sounds.
  • Infection grenades and antidotes with custom models and coloured trails in the infection variant.
  • A HUD showing the player’s role, variant, AutoBH setting, remaining time, and counts of runners, zombies and escaped players.
  • Chat round summaries with participant counts, duration, successful escapes, infections and cures or eliminations. Knife and grenade infections are included.
  • Highlights for the top hunter and the first player to finish, including their time. The post-round HUD shows the winning side and the countdown to the next chase.

Changed

  • The first zombie is selected from players who have not held the role in the current cycle. Two regular participants alternate; new players join the selection pool.
  • Before each round, current TT players’ preferences determine the variant. Rules stay unchanged during the chase; ties retain the current variant, with infection used initially.
  • After victory, players can keep moving in their current roles. The next round starts after a ten-second break.
  • No Slowdown is enabled by default for TT, while invisibility is disabled. The selected or automatically assigned AutoBH setting is announced to participants.

Fixed

  • The victory sound no longer interrupts the final infection sound.
  • Improved thrown-grenade visibility and personal lighting updates.
  • Improved highlighting of player names and numbers in chat.
CS 1.6 · TT ZOMBIE · OPEN BETA

Survive the chase.

Escape the infection. Or become part of the hunt.

2+ TT players3 min time limit4 sec head start

How to play

One zombie. A head start. A race to the finish.

  1. Join the chase

    Choose Zombie in the team menu to join TT. A round needs at least two players. During beta, the mode is being tested on deathrun_evidens.

  2. Run — or hunt

    Everyone starts together. One player is selected through a fair rotation to become the first zombie and waits 4 seconds. Survivors escape; zombies infect them with knife hits.

  3. Reach the finish

    One survivor reaching the finish guarantees a survivor victory. Zombies win by catching everyone before an escape. The chase has a 3-minute limit.

After victory, keep moving with your current role. The infection sound finishes before the victory cue, followed by a 10-second break before the next round.

More about round rules

After joining TT, choose Infection or Elimination. Your preference is remembered on this map. Before each round, the majority of votes from current TT players selects the variant. A tie keeps the current variant; the initial default is Infection. Use /zvote to change your preference. Ongoing rounds keep their original rules.

The first zombie chooses AutoBH ON or OFF for everyone. If no choice is made within four seconds, the game selects it randomly and announces it in chat.

A safe survivor leaves the chase, while the hunt continues for the others. Survivors also win when the time limit expires with someone still uncaught.

In the elimination variant, caught players leave the chase instead of becoming zombies. During the post-round break, further infections and escapes do not count.

Waiting alone in TT allows normal movement. Chase runs keep the timer visible but are excluded from ordinary map record saves.

Settings & grenades

Choose your movement before the chase. Know your equipment.

Default250 u/s · gravity 1.0 Gravity250 u/s · gravity 0.75 Speed350 u/s · gravity 1.0

Use the in-game menu to choose movement and open Settings. No Slowdown starts ON in TT and can be switched off outside an active run. Invis is disabled, so everyone stays visible.

Infection

ZOMBIE EQUIPMENT

A green grenade infects nearby survivors.

Antidote

SURVIVOR EQUIPMENT

A blue grenade cures infected players. The first zombie is immune.

Equipment limits & beta controls

Grenades are currently test equipment. Their menu and shop are planned. During beta, use /zinfect as a zombie or /zantidote as a survivor during the infection chase, after the head start.

One grenade of each type per player per round. Effect radius: 240 units, with no effect through walls. A player can be cured once per round. CT and safe players are unaffected; these grenades do not deal normal HE damage.

Optional shortcuts: /zombie joins TT, /solo returns to CT and /settings opens Settings. /zstatus is for beta diagnostics.

Movement mode changes are locked during the chase. No Slowdown preference resets on reconnect. Zombies have no automatic movement speed bonus.

Active TT players get atmospheric lighting: survivors have a dimmed view; zombies have a darker view and green personal light. Waiting, safe and eliminated players return to normal lighting.

Plans

The next steps for Zombie. These features are not live yet.

  • Zombie LeagueA separate ranking with points for infections and escapes.
  • Currency & shopZombie-only currency and equipment available through a menu.
  • Run historyPermanent history for Zombie runs, separate from ordinary map records.
MAP LEADERBOARDS

Map Records

Explore the fastest runs across maps, movement modes and FPS categories.

8 movement categories Select a map to explore its leaderboard.
Map LeaderboardsFastest recorded times by movement category
# Map Simplified Speedrun KZ Fun Evolution TT Default TT Gravity TT Speed
LEGAL · Last updated: 20 October 2026

Privacy Policy

How Iwannabepro.com — the CS 1.6 DeathRun server, website and YouTube channel — collects and uses data.

Who we are
01
Iwannabepro.com runs the Counter-Strike 1.6 game server iwannabepro.com:27015, the website iwannabepro.com and the Iwannabepro YouTube channel. Contact: m@iwannabepro.com.
Data from the game server
02
Player identifiers
SteamID, in-game nicknames and country (derived from the IP address).
Gameplay data
runs, times, records, movement statistics (jumps, strafes, sync, speed, FPS) and replays.
Security data
IP address and connection data, used for anticheat, bans, abuse prevention and administration.
What is public
03
Nicknames, player profiles, records, statistics and replays are public — they are shown on this website and may be published as videos on our YouTube channel. IP addresses are never published.
Data from the website
04
Server logs (IP address, browser, visited pages) for security and performance.
Traffic statistics collected with Google Analytics — details in the Cookie Policy.
Login session and preferences (e.g. language), stored in cookies or in your browser storage.
YouTube API Services
05
We use YouTube API Services only to upload videos of runs to our own YouTube channel and to manage their titles and descriptions. We do not access, collect or store data of other YouTube users; the access token for our channel is kept securely on our server. Watching our videos or the YouTube player on this website is also subject to the YouTube Terms of Service and the Google Privacy Policy. Access granted to our application can be revoked at any time in Google security settings.
Sharing and retention
06
We do not sell personal data. Data is shared only with providers needed to run our services (hosting, DNS/CDN, Google Analytics, YouTube) or when required by law. Records, statistics and replays are kept as the permanent history of the server; logs and security data only as long as needed.
Your rights
07
You can request access to, correction or deletion of your data — for example removal of a nickname or a video — by writing to m@iwannabepro.com. Under the GDPR you also have the right to object, to restrict processing and to lodge a complaint with a data protection authority.
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